2024-03-09-init-CSG-devlog


On 2024-03-07 I uploaded a project with lots of models in it and it surpassed the maximum individual file size for a itch.io web project. So this means for better or for worse my scenes will have to be pretty small if I want them to be playable in the browser. In this scene I experimented with Godot's CSG feature which allows for the creation of geometry using boolean operations such as union and difference. It's a lot of fun to edit directly in the engine, and that workflow allows me to modify in-game lighting while simultaneously working on geometry. You can see several artifacts including some errant collision geometry and a flickering light caused by overlapping walls-- so this technique may not be ideal for the long run, though it is helpful for prototyping.   

Files

build.zip Play in browser
Mar 09, 2024

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